A Little Wordy
You’re each given a pile of letters. Rearrange your letters until you come up with a word. Be sneaky and choose a word that your opponent won’t easily guess. Write it down, keep it a secret. Rescramble your tiles, pass them to your opponent. The goal is to examine your opponent’s tiles and try to figure out their word. You do this with Clue Cards. These tell you things such as: what’s the first letter, how long’s the word, or what does it rhyme with? You win by using as FEW of these clue cards as possible to figure out what word your opponent wrote down.
Ambyria: Shroud of the Shadow Demon
Playing as one of four heroes you collect the mysterious ember stones to defeat Ingduhl the Shadow Demon. Only the hero who collects the most ember stones will be able to defeat the Shadow Demon and save the world from his shroud.
Traders and Builders
Court, King, and Robber
Abbey and Mayor
A tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
1-4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters...or run away screaming! Can you defeat the dragon for the big score?
Deadly Doodles 2
Deadly Doodles 2 contains new maps, new rules, and a new custom six-sided die for use with the Deadly Doodles base game. Some of the new boards include doors, gemstones, and other features that are triggered by rolling the die at the start of each round
It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
You and your opponent each control a faction of fighting foods. On your turn, you can move a Foodfighter, or roll dice to attack an opponent (that your Foodfighter is thinking about and that is in reach), or roll for Beans (cash). After that you can spend your Beans to buy awesome gear from the store or Power cards that are unique to your team. Then it's the other guy's turn. Keep going until you've knocked out three of a kind on your opponent's team, and you've won!
Each round, players get two actions to dig at the site or make an extraction. As they remove the top layers of sand, clay, and stone, they'll discover trace fossils, which can be exchanged for tools, the plaster necessary to extract bones, and discovery points. As they delve deeper, precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster, but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable, but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points!
The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions.
1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!
The Game of LIFE: Simpsons Edition
Will you get an education or a cool tattoo? Maybe you'll invent the Flaming Moe, drive the monorail, or raise tomacco. Perhaps you'll join The Stonecutters or catch a three-eyed fish or appear in the next McBain film. Just beware of all-syrup super-Squishees, Quetzlzacatenango peppers, and the exotic wiles of Princess Kashmir. Make your mark on Whacking Day and you might retire to Monty Burn's Manor. Or forget all that and just play this great game.
The Game of LIFE: Star Wars Edition
Jedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are the choices players face in Game of Life: A Jedi's Path. As players move their aspiring Jedi around the board (passing tests, doing battle, learning lessons, going on missions, and building their lightsabers), they build their connection to the Force in four ways--logic, intuition, fighting, and energy. Along the way, players can choose the Jedi path or the riskier/quicker "Dark Path." But be careful, once you go down the dark side, there may not be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sith square off to determine the most powerful Force-user in the galaxy.
Magic: Arena of the Planeswalkers
Players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating spells, summon powerful squads, and tap into your unique Planeswalker abilities to defeat your opponents. Be the last Planeswalker standing to win!
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called kalah. A player owns the six pits closest to him and the kalah on his right side. Beginners may start with 3 seeds in each pit, but the game becomes more and more challenging by starting with 4, 5 or up to 6 seeds in each pit.
One Deck Dungeon
A card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits.
Way of the Wind
Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
In the first phase, the town phase, players will be drafting spells using an auction mechanic. Players will then take their decks into the second phase, the dungeon phase, where they will work together to defeat monsters; however, only the player that deals the lethal blow will get the fame for it. There is a lot of interaction and engagement due to players fighting over learning the same spells as well as fighting over fame.
Players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player's choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.
Star Wars: Rebellion
Rise of the Empire
Experience the Galactic Civil War like never before. You control either the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent
A two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. Players attempt to make a road of their pieces connecting two opposite sides of the board.
Gameplay takes place in the ancient land of Yoz, where a band of characters sets out on an epic journey to navigate the terrain, collect gems, and become powerful enough to capture a treasure of golden riches from the castle of Yoz. The board is made up of individual tiles, which can be laid out in over 20 trillion combinations, so every game is completely different from the next!
A deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.